My primary contribution to the project was the design and execution of Level 2, set within the city's middle-class sector.
The Train Station:
Set within a transit hub layered over lower-class housing, this section requires the player to reach a central rooftop to secure a zipline down to the market below.
The Market:
Constructed from metal sheets bridging multiple rooftops, this area serves as a dedicated combat arena.
The Transportation Hub:
The level culminates at a transit hub, where the player boards a transport ship ascending to the upper city.
Establishing Shape Language and Architecture:
Before moving into full level production, it was important to establish a distinct shape language to visually separate the city’s social classes. This initial blockout demonstrates how the upper city was designed to physically and visually dominate the lower districts.