Alex Zondervan


Micro Marines Is my first multiplayer project. The game is a first person shooter in which the players have the ability to change the size of their characters to overcome obstacles. It was constructed in Unreal Engine 5 with blueprints and free marketplace assets. The game consists of two levels, each with their own unique challenges. The maps have many dynamic elements including elevators, animated machinery, waterfalls, hidden caves, powerups, teleporters, and enemy A.I. This project taught me a lot about visual scripting, multiplayer systems, and designing natural environments.