Alex Zondervan


Cyber Service is a game I made with my team of 6 designers. I planned and assembled 2 of the 3 levels in this game including the warehouse level and the rooftop level. I was also in charge of setting up the camera, some particle effects, animated lights, and the post processing layers. This was my first project in Unity.

The levels have an emphasis on simple platforming and puzzle solving. Each level has a unique movement ability such as hover and double jump. These abilities are necessary to progress through the level. There are also parts of the levels that must be repaired to progress, requiring items that the player must find. Health pickups, enemies, and lights are used to guide the player to important locations.